
You just have to enter the Troop Management menu. You don't have to train or buy new units. Your choice of ground army is unlocked with your technology progress which allows you to change your units. This option is useful if you want to avoid destruction in a system and you have already sent a fleet to help the defenders. Defender's army has more health points but the loses in civilians and buildings are smaller. A useful option if you don't have a lot of units in garrison or your reinforcements will take some time to arrive in your system. You receive additional units but you must spend one representative of a race. If you are defending you have similar choices: A quick attack that deals a lot of damage but is also deadly for the attacker. A round is longer but the attacker has bonuses to resistance at the expense of attack power. You damage enemy's army before an attack but you increase your chances in damaging improvements and/or killing population. When you are attacking you can select one of the three following tactics: As you can see your options, when it comes to helping and supporting your army, are very limited. Usually, it is an additional attack before a main battle or an increased number of soldiers in a system. Some race bonuses can help only when you are attacking or defending a system. Before that you can add heavy equipment or upgrade your units in Military screen. After selecting a tactical plan you can see how your forces are doing on a planet. However, it is usually better to start a ground battle because you can avoid a counterattack by enemy's fleet or a situation in which you were close to take over a planet but you were forced to sign a peace treaty.Ī ground battle is similar to those that take place in space. Because of a siege, a defender's garrison gets smaller with each turn. If forces on a planet are stronger than yours you can wait with an attack. First, if you want to initiate a ground attack you must start with a system blockade. This "invasion" ship will only be used for assaults and conquering planets.Ī ground battle happens when a fleet is orbiting a system in which there are no enemy fleets that can interrupt an invasion. Bigger ships have more bonuses for those modules so you can think about making a specific type of a ship with a lot of support modules and with a small amount of weapons. When it comes to ships it all depends on the size and number of special support modules that increase the amount of people in a given ship.


The second value can be increased by building certain military structures or by assigning a hero that can increase it. Ground armies are based on the amount of fleet crews and defense forces in systems. You don't have to train them separately like ships. Ground armies are used only for defense during an invasion or when you want to conquer an enemy system.
